It also makes things a little trickier, reducing the reliance upon buying expensive rail guns to do all the work. Play the icy stages and watch as the towers freeze up. For instance, work through the desert stages and overheating issues arise with the need to cool down towers often. While combining in-app purchases with a fixed price to buy the game isn't anything new, it's still something that could make one feel fleeced (yes, I went there).Ĥ0 different levels are available in all, covering different landscapes and offering some variety. That's also where the in-app purchases emerge with it possible to buy those slots and upgrades immediately, as well as buy a wool doubler to speed things up and circumvent some grinding. Wool proves quite vital here, opening up new upgrades as well as extra slots to enable one to use numerous different towers. In each case, such towers can be upgraded (first via spending wool to unlock the upgrade) before using currency during battle to upgrade them for that stage. Support towers are newly available, such as a stun gun and shrink tower that slows the enemy's progress. Laser firing rail guns play an (expensive) part along with plasma rifles and more conventional mortars. The type of towers that can be purchased are quite futuristic in nature. It proves more entertaining than simply dealing with a regular war situation. It's a humorous concept, and it's reinforced through some entertaining character descriptions. At times it's disheartening to see so many in-app purchases emerge in a title priced at $4.99, but for the most part it's still pretty entertaining.Īs before, the crux of the game is centered around protecting sheep from sinister aliens. It's a solidly dependable Tower Defense game, much like its predecessor. More of the same yet different sounds like a lazy contradiction, but to an extent that sums up TowerMadness 2 nicely. TowerMadness HD was the winner of the 2011 Pocket Gamer Readers’ Choice iPad Game of the Year.Price: $4.99 (currently on sale at $2.99) In August 2009, Wired described the game as “addictive, time-sucking fun”. TowerMadness received generally positive reviews. This mode also includes a Sandbox option, which starts off the player with 10,000 coins and a speed boost of adding and upgrading towers before sending the endless waves of aliens. In Endless mode, the waves of enemies are endless. In Normal mode, there is a set number of enemy waves and a set amount of coins to win. There are two game modes: Normal and Endless, in which both contain maps with easy, medium, hard, or madness difficulties to choose from. Once all waves of enemies are destroyed or all sheep have been abducted, the game ends. Each enemy destroyed provides the player with more in-game coins to obtain new towers and upgrade existing towers. The player destroys the aliens by building towers. The goal of each alien is to abduct one sheep. Each wave arrives in 20 second intervals, or all waves of aliens can be sent in at once. UFOs drop invading aliens on landing pads and the waves of enemies make their way to the base to abduct the sheep. The objective in TowerMadness is to defend a base filled with a flock of sheep from waves of aliens by destroying the aliens with diverse weapons in the form of towers.
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